Help!!! with rain indie with fps control!!!
Hi, I have been following the tornado twins series on rain indie. They don't have a part 6 however which leaves me wondering if there ever going to make it. I really need this for the game challenge. I...
View ArticleBlood on weapon.
Hi, I couldnt find any questions about this so: Let's imagine that you have a game where you can hit enemies with blunt weapons like a club or whatever another blunt weapon. So, now if player hits...
View ArticleRigidbody Enemy and Collisions
Ok, I'm making a platformer game. My enemies have rigidbodys attached to them. I'm directly controlling their velocity by accessing the rigidbody.velocity component. The problem is, when I have them...
View Articlespaceship 3D game enemy spawn concept
Am looking to for a concept to spawn enemies in a random position on screen. My game is a 3D space ship game where the player can yaw,strafe move around the 3d environment. However I have created a...
View ArticleLookAt without Y axis
i have this on my enemy AI script: transform.LookAt(Vector3(target.position.x, transform.position.y, target.position.z)); i wrote transform.position.y instead of target.position.y to make the enemy...
View ArticleInstantiating bullet every few seconds problem!
I have a problem in instantiating the bullet for every few seconds. I have achieved this effect with player control. When I press key down each time the bullet is been called. But how to automate this...
View ArticleHit enemy life
this is the part of the bullet code that take enemy life: rayAim = Camera.mainCamera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0)); if(Physics.Raycast(rayAim, out hit, range)) {...
View ArticleEnemy AI problem. Please help!!!
public float timeBetweenShots = 5.0f; public float bulletLifeTime = 10.0f; public bool shoot = true; public float lifeTime = 5.0f; public Rigidbody Enemybullet; public Transform muzzlepoint; public...
View ArticleDetectSphere - No physics
I have this problem: My player spawns alot of bullets and these bullets need to detect if they've hit an enemy. I've tried to use a method where I filter the closest enemy out of an array of all the...
View ArticleHow can I ground enemies and use target transform?
Hello game developers, I have a question. I have an enemy character that is targeting my player character and when it follows me the enemy is floating like a ghost. my question is can somebody explain...
View ArticleHow To Make Enemy Chase You?
Do you guys know how to make enemy chase player (**with walk animation**) Is it possible to make walk animations and loop it in Unity? Or I need to make animations using other program?
View ArticleAI attacking help.
I want my enemy to attack once he reaches the max distance. I tried several ways, but it is not working. I also tried to make him stop moving once the sprite.IsAnimationPlaying("death") is played, but...
View ArticlePlayer Pushes Enemies. (That's bad)
So, I have some rigidbody enemies. They use a rigidbody.MovePosition to move. The problem is this, when the character runs into the players, the velocity from the character is transferred to the enemy...
View ArticleChange enemy color when hit
Hi, this is my enemy: Enemy1 (gameobject with rigidbody, collider, AI scripts etc) -> Armature (child1) -> the mesh (skinned mesh renderer & material) (child2) so the question is... how i can...
View ArticleEnemy Appear And Chase After We Go Into Trigger
Do you guys know how to make enemy appear and chase us after player go into trigger (area) Enemy AI script I'm using (attached to monster) This monster has an animation var target : Transform; var...
View ArticlePlayer Die When Hit By Enemy
Do you guys know how to make player die (turn to death scene) when player hit by enemy?
View ArticleHow do I make an enemy recoil when hit?
I'm making a 2D platformer for Android and want to give the user some visual feedback that they've hit an enemy successfully. What I have so far in semi-psuedo code (attached to the enemy) is this:...
View Articlehow can i set target(gameobject) from string(name)
im trying to set a target from a string or perhaps another way to set target when it loads in game heres my enemy attack script so far the target im looking for is a gameobject my player character when...
View Article2 in 1 question - Enemy transforms and Frames per second
Question 1 : I have a simple AI Script that makes an enemy move towards a player . The player is defined as a transform variable in the script v ar Distance; var Target : Transform; var lookAtDistance...
View ArticleChange something in this script
Hey Guys, like my name, i'm brazilian :p so i don't speak english so good ( I'm not using google translator).Sorry if I wrong something. anyway i want to change somethings in this script : var cube :...
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