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how can i set target(gameobject) from string(name)

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im trying to set a target from a string or perhaps another way to set target when it loads in game heres my enemy attack script so far the target im looking for is a gameobject my player character when i load in game im able to add the target when game is running but i need it to auto add from the string name if possible using UnityEngine; using System.Collections; public class EnemyAttack : MonoBehaviour { public GameObject target; public float attackTimer; public float coolDown; public string enemyattacktargetname; // Use this for initialization void Start () { attackTimer = 0; coolDown = 2.0f; } // Update is called once per frame void Update () { if(attackTimer > 0) attackTimer -= Time.deltaTime; if(attackTimer < 0) attackTimer = 0; if(attackTimer == 0) { Attack(); attackTimer = coolDown; } } private void Attack() { float distance = Vector3.Distance(target.transform.position, transform.position); Vector3 dir = (target.transform.position - transform.position).normalized; float direction = Vector3.Dot(dir, transform.forward); if(distance < 2.5f) { if(direction > 0) { PlayerHealth eh = (PlayerHealth)target.GetComponent("PlayerHealth"); eh.AddjustCurrentHealth(-10); } if (target = null) PlayerHealth.DontDestroyOnLoad(PlayerHealth); } } }

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