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Enemy Appear And Chase After We Go Into Trigger

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Do you guys know how to make enemy appear and chase us after player go into trigger (area) Enemy AI script I'm using (attached to monster) This monster has an animation var target : Transform; var moveSpeed = 20; var rotationSpeed = 5; var myTransform : Transform; animation["zombie_running_1"].wrapMode = WrapMode.Loop; function Awake() { myTransform = transform; } function Start() { target = GameObject.FindWithTag("Player").transform; } function Update () { myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime); myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime; animation.play ("zombie_running_1"); }

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