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2 in 1 question - Enemy transforms and Frames per second

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Question 1 : I have a simple AI Script that makes an enemy move towards a player . The player is defined as a transform variable in the script v ar Distance; var Target : Transform; var lookAtDistance = 25.0; var attackRange = 15.0; var moveSpeed = 5.0; var Damping = 6.0; function Update () { Distance = Vector3.Distance(Target.position, transform.position); if (Distance < lookAtDistance) { renderer.material.color = Color.yellow; lookAt(); } if (Distance > lookAtDistance) { renderer.material.color = Color.green; } if (Distance < attackRange) { renderer.material.color = Color.red; attack (); } } function lookAt () { var rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping); } function attack () { transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); } When I go to select the transform it only lets me pick transforms from my assets . I saved the player transform as a prefab but it still doesn't let me choose the player . How can I change it so it lets me pick from the Transforms in the actual scene . QUESTION 2 : I only have a couple of objects in the hierarchy mostly meshes (All togwether 70-100 objects). When I play my game it gets speeds of 26 fps but then after Enemies spawn it goes down to speeds of anything from 2fps to 11 fps . How can I stop this from happening

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