Raycasting help, enemy damage
Hello again, i have a question about raycasting and enemy damage. Here is my script.what i want to happen is if i shoot a raycast at an object tagged "Enemy" then health is taken away. var health = 150...
View ArticleHow to have an NPC with multiple parts detect damage
I have an enemy NPC built from several simple game objects (cubes, cylinders, etc.). I have followed a tutorial in making enemies take damage if they're within a certain range, and the code works fine...
View ArticleObject Reference Not Set To An Instance Of An Object -_____-
#pragma strict var target : Transform; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning var attackThreshold = 3; // distance within which to attack var...
View Article2D AI, Aim at player - even when jumping?
Guys I'm looking for a way to do essentially what LookAt() would do in 3D, my issue is the enemy is about two times taller than the player, the player can jump and the enemy is supposed to shoot at...
View Article[C#] Enemy flys at Player
So im having abit of problems with my EnemyAI script. The script works fine on a flat ground but if my player say, climbs a mountain, instead of the AI trying to follow him up the mountain, he just...
View ArticleUse enemy as trigger just for the char ( not the ground )
Hey, I'm making a 2D sidescroller game. I hope the picture is self-explaining ;P (While the enemy is set to trigger, he can walk through the char but cant fall down) ![alt text][1] [1]:...
View ArticleHow to make a enemy dodge/sidestep?
Hi all. I'm making a AI solution that I may put up on the asset store soon, but I need one more part to finish it. For enemy dodging, I have all the needed information (the enemy figures out if it...
View ArticleHow to index objects
Hi guys, im not sure if this is the correct terminology. But what I am trying to do is.. I have a health bar connected to a tower. When a unit is near it decreases. Works great. But when I have...
View ArticleNeed help with enemy respawn script
Hello, this is the script. Basically, it's mixed with the enemy health script so it's easier for me, I want to spawn more enemies as soon as the group that spawned earlier dies, for example, the game...
View ArticleSpawn enemy if no other enemies are from the spawnposition
I have two types of enemies and four enemy spawn positions(each types has two spawn position). I want that a new enemy spawn when the player and one of the 4 enemies is dead and at least one of the...
View ArticleAssigning Waypoints to an instantiated enemy
Hi, I have a 'Boss' that instantiates itself when all enemies are defeated. Here is the JS (attached to each enemy): public static var enemyCount : int = 3; function OnCollisionEnter( collision :...
View ArticleActivating a 'boss' in the scene once all enemies are destroyed
Hi all, I've been doing A LOT of reading as to how I can get my 'boss' to appear once all the mini enemies are destroyed. Initially, I successfully achieved this via **instantiation**, but then could...
View ArticleProblem spawning prefab enemy
So I am currently trying to create a script to spawn enemies every time the character respawns, but every time a clone of the prefab gets created the transform it should point to (The player) does not...
View ArticleTargeting System Recommendation
I feel bad about asking another question, but I have been stuck on this. My game is a fantasy horde mode game, where the players have both melee and ranged attacks. I don't know what to do to set up...
View ArticleJerky velocity movement
Hi I'm making a vertical scroller 2D game that contains a crow as enemy that flies directly to the position the player is residing at. The crow is a prefab that is instantiated in a game pool at start...
View Articlecar follow ai
I am making a game where the enemy car has to hit us. I tried a method where the car is constantly moving with certain velocity and tried lookAt and rotation damping also. But that doesn't produce...
View ArticleHow to allow player to kill enemy within a certain range.
I am making a 2D infinite runner game and i have my player working fine and my enemies working fine. At the moment my enemies are setup to die if the player presses the "a" key. But using the code...
View ArticleEnemy attack/follow Player script?
Trying to write a script to get a skeleton (an enemy) to follow my character and attack when close enough by punching/swiping. I have tried adding colliders to the skeleton's arms and causing them to...
View ArticleHow do I animate my enemy randomly with time?
Hi there! I am currently struggling to animate my enemy character for a class project. Most of the answers I find about animation scripting are about the player character that animates with inputs or...
View ArticleSpawning random enemies in spawn points
I have side scrolling game (almost) and I have a little problem with enemy spawnig. I already have spawn points located on map and whenever my BGLooper collides with spawn point it's gonna move...
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