Hello again, i have a question about raycasting and enemy damage. Here is my script.what i want to happen is if i shoot a raycast at an object tagged "Enemy" then health is taken away.
var health = 150
var target : Transform;
var moveSpeed = 3;
var rotationSpeed = 3;
var myTransform : Transform;
function Awake()
{
myTransform = transform;
}
function Start()
{
health = 150;
target = GameObject.FindWithTag("Player").transform;
}
function Update(){
transform.LookAt(Vector3(target.position.x, transform.position.y, target.position.z));
myTransform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
if( // stuff here
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