I am making a game where the enemy car has to hit us. I tried a method where the car is constantly moving with certain velocity and tried lookAt and rotation damping also. But that doesn't produce realistic results. Can someone pls help me with this? Also when my car hits the enemy real hard the enemy car is sent sky high but my car is also thrown up! Can someone give me a solution where my car is thrown away and the enemy car doesn't just fly up on collision?
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