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How can I randomize the speed of enemy movement?

How can I edit the following script so my enemies follow the player at a random "moveSpeed" between 5 and 10? var target = GameObject.Find("aggro").transform; //the enemy's target var moveSpeed = 10;...

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spherecast wont work

var enemyNearing: RaycastHit; var start : Vector3 = transform.position; if (Physics.SphereCast(start, view, transform.forward, enemyNearing, 0.000001) && enemyNearing.transform.tag ==...

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Problem while creating enemy

I am new to unity and working on FPS game, What i am doing right now if my main character is entering a new room randomly enemy will be created in range 1-4 , suppose 3 enemy created in new room. Iam...

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AI Enemy Follow de player with wayPoints

Hello everyone, I'm making a game like PAC MAN. I already have a script that will be the basis of Intelligence of my enemies. The script below is the player with some bugs, my enemy does not follow the...

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What are some good way to move enemy randomly in environment.

I am working on FPS game and i want to know about enemy movement in environment, i want to move them randomly and i want to know what are good way to move enemy randomly in environment so that it...

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Problem with random spawning and coroutine

Hello everyone. I'm actually pretty a newbie at coding, and I'm trying to figure out how to spawn a prefab randomly picked every x seconds (i've made a public float, so I can test the timing directly...

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Unity 2D Platformer Enemy doesnt flip c# HELP PLEASE

Hi folks, im doing a 2d Platform enemy patrol that go from left to right (c#) , and i need to make him face to the correct direction, so Im using Flip() function (-xScale), but the sprite keep in the...

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When EnemyCount reaches 0, Load Win Screen

Ok so I'm running on some major BULLSHIT. I'm trying to make that when you kill all enemies, the Win screen loads. I have 10 enemies in the level, but for some unexplainable reason, that number just...

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Moving character from point to point

Hey Unity Heroes, I've been searching and searching for a way to move a character from point to point, but I can't seem to figure out how to actually get it done. I've seen it done by Lerping and...

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Enemy rotation issues - Javascript

In the game that I'm currently making, my enemy is supposed to fly towards the player and follow them. I've got the ability for the enemies to follow the player, but when they turn, they're turning on...

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ApplyDamage Error

I am trying to get my MecaAnim character to attack my player, so far ive got it to work but the problem I cant figure out is that im only getting damaged when im behind the enemy.. help please lol...

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Enemys Health

I have a small issue here, that is driving me mad. I have read dozens of posts and tried each technique, but to no end. The problem is, when my turret ability triggers the function, damage is done to...

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Bug with my enemyAI

I got a simple basic enemyAI script of the unityanswers, and i need some help with it it is for a First Person RPG Adventure game i am working on. When the enemy chases you lose health, (heaps of...

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Spawning enemies javascript

I have enemies spawning randomly in few positions. My problem is that sometimes when you kill one of them, another spawns in exactly same position without any delay at all, so when you think you have...

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Enemy line of sight

I'm having trouble with raycasting! Basically, my enemy has a sphere collider I'm using as its maximum sight distance, and when the player enters this, it tells the enemy to chase the player. That part...

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Enemy follows the only player in rotation

2d game. My enemy is following me right and left, but when I jump, the enemy turns to me. I would like to jump when the enemy stands still while they are not looking up. How can I fix? Script that I'm...

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Multiple enemy prefabs moving towards a single goal. Need help!

Here is my code to move my enemies: void FixedUpdate(){ Vector3 targ = goal.transform.position; // Get a direction vector from us to the target dir = targ - bombSpawner.transform.position; // Normalize...

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Multiple Enemy Collision Help

Hello, I am making a sword game, and I have an enemy that I want to kill the player. I have a working AI script, but when I tried to make an attack script, I failed. I want it so when you collide with...

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Jerky velocity movement

Hi I'm making a vertical scroller 2D game that contains a crow as enemy that flies directly to the position the player is residing at. The crow is a prefab that is instantiated in a game pool at start...

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Enemy not colliding

So what I have here is enemy AI where the enemy chases the player when the player gets a certain distance from them and attacks when the player is close. While it is working how I want, the enemy is...

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