I have an enemy NPC built from several simple game objects (cubes, cylinders, etc.). I have followed a tutorial in making enemies take damage if they're within a certain range, and the code works fine on single objects.
I have tried both placing all of the objects into an empty object and having them saved as a prefab, then applying the code to them, but when I play the game and attack the enemy, the health remains unchanged.
Code:
Attack code within Main character:
#pragma strict
var Damage:int = 25;
var Distance:float;
var enemyDistance:float = 2;
function Update()
{
if(Input.GetButtonDown("Fire1"))
{
var hit:RaycastHit;
if(Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
{
Distance=hit.distance;
if(Distance
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