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Enemy Creation

I'm trying to design my own enemy boss, sort of supposed to be a Dragon, and I have no idea what I'm doing so I get the feeling winging it (Pun intended) Isn't a good idea. Question one: What does the...

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Best way for me to deselect something once it's selected?

Hi, so I have a method that runs every frame. It deals with both selecting enemies and deselecting enemies through right-clicks. Right now it only works to select the enemy. Once you select one enemy...

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how do i count leftover enemies in screen?

hy guys, i'm confused how to count leftover enemies in screen (they are not destroy), let'me to show my code public int ScoreValue; public int penalty; // Increment score by ScoreValue if enemies...

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Problem with enemy AI

Hey guys ! I have been trying to make an simple AI, that goes to player and when its in range, it attacks. All worked well, but then I added more attacks (like kick) and ruined my code :D It changes...

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Look at closer to player

how i can look at closer to you, i want gameobject like box look at to some object like sphere, imagine is : 1 box as player, 5 sphere as enemy, i want to make player to look at enemy(just one enemy),...

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HELP,How to change between two speeds smoothly?

I have to speeds One is when he detects the player 4.5f Second is when he just walking 2,5f **I want to create very smooth increase and decrease between these two** What I need to do? *Please help*...

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How to add Mathf.SmoothDamp of MoveTowards in my enemy script?

I want to make transition between two speeds 4.5 and 2.5 smooth not sharply fast How can i do it with mathf.smoothdamp or mathf.moveTowards?? ***Please Help!*** void Behaviours() { if (spotted == true)...

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Unity Melee Attack Problem / Atak problemi var yardım edin :(

https://www.youtube.com/watch?v=HqX1xpLvKhE

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I Can't make 3D Enemy Random Spawn and this Random Moving..

Hello ! I Can't make Enemy Random Spawn and this Random Moving.. But I made 3D Enemy Monster object and 3D map!.. But this monster didn't move... So.. What can i do .. Ah,, and i add to this HP and...

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How to make all enemies attack after spawning? Not only 1.

I have done the enemy chase script and the enemy spawner but everytime the enemies spawn in the chase the player but only 1 attacks. Please help

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How to make enemy follow player after spawns?

I press play, the enemies spawn in and approachs the player then attacks. But as I move the player, the enemies attack where the player started. **Here's the scripts -** **Chase script :** using...

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How to make enemy follow player after spawning in?

I press play, the enemies spawn in and approachs the player then attacks. But as I move the player, the enemies attack where the player started. PLEASE HELP! **Here's the scripts I use -** **Enemy...

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How to get enemies to attack player after spawning?

I press play, the enemies spawn in and approachs the player then attacks. But as I move the player, the enemies attack where the player started. PLEASE HELP! Here's the scripts I use - Enemy Chase...

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How to make enemys do damage and you dying etc

So I have a zombie arcade game in 3d, zombies can die, i do dmage, they fallow me, alls good. I Besides I need the zeds to be able to kill me as in 4 hits to me ends the game and switches to a GAME...

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Make circular moving object stay within a specific area

Hello, Currently I have successfully implemented an enemy that can moving in a circular motion, however, when I begin the game the enemy goes off to a completely random area of the level. How would I...

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How to make enemy follow player after spawning in?

I press play, the enemies spawn in and approachs the player then attacks. But as I move the player, the enemies attack where the player started. PLEASE HELP! **Here's the scripts I use -** **Enemy...

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Flying Zombie

public Transform target; public int moveSpeed; public int rotationSpeed; public int maxdistance; private Transform myTransform; void Awake(){ myTransform = transform; } void Start () { GameObject go =...

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How do I make an enemy go through walls, etc and follow then kill the player?

Now I was thinking. Like the Swamp Simulator game. In it when you don't have any onions/layers yet Shrek doesn't come yet. But then after getting the first onion he moves slow as heck. But the more...

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Store health independently for tagged gameobjects

Hi guys, I am using Raycast to hit the target. When I am shooting the target, the variable keeps decrementing. For instance: If max health is 100, and I shoot target1 once, the health is amounted to...

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Boolean being overwritten

So I have a method that checks to see if you clicked on an 'enemy' gameobject. I want to be able to deselect the enemy by clicking away, say on some terrain, and I tried doing this with booleans. if...

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