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how do i count leftover enemies in screen?

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hy guys, i'm confused how to count leftover enemies in screen (they are not destroy), let'me to show my code public int ScoreValue; public int penalty; // Increment score by ScoreValue if enemies destroy if (health > 0) { health--; } //Check the Health if less or equal 0 else if (health <= 0) { Instantiate(Explosion, transform.position, transform.rotation); SharedValues_Script.score += ScoreValue; Destroy(gameObject); } so, i want count leftover enemies are not destroy in screen. if (health == 1) { SharedValues_Script.score -= penalty; } but, i dont no, where i must put it. because i try put like this, if (health == 1) { SharedValues_Script.score -= penalty; } if (health > 0) { health--; //Decrement Health by 1 } else if (health <= 0) { Instantiate(Explosion, transform.position, transform.rotation); SharedValues_Script.score += ScoreValue; Destroy(gameObject); } the output is: if player attack and enemy health is decrease, then penalty is increase 1(+=1), not leftover enemies counting.. Wish there That will help, thank you.. ^^

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