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How to get enemies to attack player after spawning?

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I press play, the enemies spawn in and approachs the player then attacks. But as I move the player, the enemies attack where the player started. PLEASE HELP! Here's the scripts I use - Enemy Chase script : using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chase : MonoBehaviour { public Transform player; static Animator anim; // Use this for initialization void Start () { anim = GetComponent(); } // Update is called once per frame void Update () { if(Vector3.Distance(player.position, this.transform.position) <2000) { Vector3 direction = player.position - this.transform.position; direction.y = 0; this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(direction), 0.1f); anim.SetBool("isIdle",false); if(direction.magnitude > 2) { this.transform.Translate(0, 0, 0.05f); anim.SetBool("isWalking",true); anim.SetBool("isAttacking",false); } else { anim.SetBool("isAttacking",true); anim.SetBool("isWalking",false); } } else { anim.SetBool("isIdle", true); anim.SetBool("isWalking", false); anim.SetBool("isAttacking", false); } } } Enemy Spawner script : using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public Transform[] spawnLocations; public GameObject[] whatToSpawnPrefab; public GameObject[] whatToSpawnClone; // Use this for initialization void Start () { Spawn(); } // Update is called once per frame void Spawn () { whatToSpawnClone[0] = Instantiate(whatToSpawnPrefab[0], spawnLocations[0].transform.position, Quaternion.Euler(0, 0, 0)) as GameObject; whatToSpawnClone[1] = Instantiate(whatToSpawnPrefab[1], spawnLocations[1].transform.position, Quaternion.Euler(0, 0, 0)) as GameObject; whatToSpawnClone[2] = Instantiate(whatToSpawnPrefab[2], spawnLocations[2].transform.position, Quaternion.Euler(0, 0, 0)) as GameObject; } }

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