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My Enemy Damage Script not working

I've read many tutorials and tried different things but it's not quite working out for me. My enemy has a rigidbody and a box collider, my bullet prefab also has a rigidbody and the circle collider is...

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How to access a bool of a specific clone in a collision

So I have a ship flying around and there are these enemies spawning continuously. My problem is that I wanted to make it so that the enemies are safe to fly into for a second after they spawn. The...

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My bullet has no velocity after it is spawned.

I can instantiate my bullet but no code i put after it will give it a velocity. Addforce and transform won't work. I keep getting errors maybe because I'm using Unity 5. Please help me. I can post the...

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How to use 1 script for multiple enemies ?

I want to make multiple enemies with 1 script, if I just duplicate the prefab with attached script, 1 die, all will die. How can I make it with just 1 script, so don't need multiple script ? My script...

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AI getting stuck on corners

Hi im new to game making and know 0 coding but "Understand" bits and pieces. I am attempting to make a chasing AI that always follows the player but when I turn a corner or in this case a hall with a...

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Why won't my enemy ship shoot?

Hi I am adding an enemy space ship to my now finished second tutorial game. I am trying to get it to shoot and be able to control the speed at which it shoots. I tried doing a similar script to the...

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Int value only changes after I stop playing

I made buttons that when I press them. it lowers the hp of the enemy in the scene, however when I press them nothing happens until I press the play button again to stop playing. After I do this it...

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Topdown: Stop Enemy Rapid Firing

Hey basically I have a hostage rescue game whereby the player must rescue hostages whilst avoiding or eliminating enemies. I am using the A* path algorithm with radius detection for the enemies whereby...

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Nearest Enemy To Team (Without Crowding!)

Hi all, I have a script to assign the nearest enemy to each of my 3 team players. However I do not want team members to crowd to the same enemies. They should distribute themselves evenly otherwise...

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AI fighting game

Hi :) I am creating a 2D fighting game, using Dragonball sprites. I don't know very well how can i make the enemy.. Someone can help me or give me some links for the Artificial Intelligence of the...

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Enemy shouldn't see you through walls

Hi folks, I am using Javascript and this is my script I have for now attached to my enemy. var Target : Transform; function Start () { Target = GameObject.FindGameObjectWithTag("Player").transform; }...

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Boss Health Bar

Okey, so basically I am trying to create a boss health bar that follows the enemy (above his head) and if player collides, it drops down from 100 to 80. The script should be c# and it's 2D. This is my...

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Enemy Sliding and Falling at the same time

Howdy again, I've been trying somethings to get my enemy to slide, that was answered [here][1]. but now, I've got a problem with getting it to slide and fall at the same time. I'm trying to get the...

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Making Enemy Retreat

Hello! I'm trying to make an enemy retreat after so many seconds after it's spawned. I tested out the transform.position and the enemy moves straight towards, so I know that part works. However, when I...

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Is this the most efficient way to attack the closest enemy?

BLUF: Is the C# code listed below an efficient way to attack the closest enemy? Hello all, I am an experienced level designer and took the plunge into unity about five days ago. I work full time so...

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Unity how to make different enemy spawn one at a time with increased speed

Im trying to make it so when an enemy spawn a different enemy will spawn in that same spot but the next enemy will be faster (increased speed) it's like wave's if you beat the first enemy the next one...

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Enemy Pirate Ship AI

Hello, I am making a pirate game. I'm trying to achieve an enemy pirate ship AI. I've made an attempt but then scrapped it because it was terrible. Basically one idea I had was for the ship to follow...

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Need help with enemy script (C#)(2D)

So I a script where the ufo is supposed to go the other direction when it touches a certain object, but the bool I am using to do this wont go true on the collision, here is my script for it. float...

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How To Select Random Enemy From Array

How would I select a random enemy from an array index. So far I have made this script that spawns all enemies from the array, instead of picking one random enemy from the array. I can post more code if...

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Enemy atributes script

Hi there guys! So, im new to c# scripting, and i want to know how do i create anything similar to an reference script. To be more clear, i want to create an script like : public class EnemyAtributes:...

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