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How to access a bool of a specific clone in a collision

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So I have a ship flying around and there are these enemies spawning continuously. My problem is that I wanted to make it so that the enemies are safe to fly into for a second after they spawn. The problem I have is that these enemies are all clones and I don't know how to access the individual bool 'isDangerous' for each individual enemy on collision. Thankyou for your help

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