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Enemy atributes script

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Hi there guys! So, im new to c# scripting, and i want to know how do i create anything similar to an reference script. To be more clear, i want to create an script like : public class EnemyAtributes: public EnemyDragonAtributes { float enemyHealth = 10f; float enemy power = 20f; string enemyName = "Dragon"; } public EnemyMageAtributes { float enemyHealth = 10f; float enemy power = 20f; string enemyName = "Mage"; } and when i need that in code, on another script, ill use something like: public class GameBaseScript: void Update() { float enemyHP = EnemyAtributes.EnemyDragonAtributes.enemyHealth; } Is there any way to do that? Basically is an script to store the information from all my monsters and when i need, ill use them on script, instead of creating lots of variables like "enemyDragonHp,EnemyMageHP,enemyDragonName,EnemyMageName,Enemy..." Sorry for my english, im not too good at it !

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