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Temporary invulnerability in a platformer

Hello I'm working on a 2d platformer and I'm trying to give my player invulnerability for 3 seconds after getting hit. but I just cant seem to get it to work. any ideas how to fix this script? public...

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Override a component method

I have a Health class which has methods TakeDamage() and Die(). My Enemy class has a Health component, so when my Enemy is taking damage Health.TakeDamage() is being executed. How do i go and override...

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Enemy doesn't shoot

So this is the script that manages the health and makes one of my enemies shoot, this script is in a child of the sprite so the players bullets don't interact with the collider that determines if the...

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Enemy walking off platform in Unity2D

In my game the enemy is suposed to be walking back and forth on top of a platform. I use raycast to notice the edge, but it only works once. The enemy will start on the left side, before moving to the...

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Enemy walking off platform in 2D mode

In my game the enemy is suposed to be walking back and forth on top of a platform. I use raycast to notice the edge, but it only works once. The enemy will start on the left side, before moving to the...

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How can I get my enemy to hurt/kill player

Is there something wrong with this script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyAI : MonoBehaviour { private Animator...

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Player cannot destroy enemy

I have a game in which my main character "dashes" which triples their movement speed and allows them to destroy enemies. Player Code: //Starting Dash Coroutine. if (Input.GetButtonDown("Fire1")) { if...

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enemy walking around the room 2d

Hello! I want to make enemy walking around the room in 2d mode: 1) if in front of enemy will be a wall enemy must turn right. 2) if on the left side the wall is finish then enemy must tern left. It's...

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Enemy death on jump,Jump on enemy to destroy

New to unity and was wondering to destroy an enemy by jumping on them.

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How Do I Ignore a Collision Between an Enemy and the Player?

So I'm attempting to make my first 2D platformer with Unity 2D, and I came across a somewhat specific problem regarding collision between an enemy and the player. Following a tutorial I found on...

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Player Damage to enemy damage melee system

Good day! I have finally learned how to do melee system by watching a video here:https://www.youtube.com/watch?v=TWQlNztOoSM I have learned alot from this video, and I recommend you watch it too. My...

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Making an NPC go up and down in UNITY

So I have this code, it is to make an enemy up and then down using waypoints, it actually works, but for a strange reason after some looping between the waypoints it goes all the way up to the infinity...

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How to make a script start working, when the player is close enough? C#,How...

So I want my enemy to fire bullets once the player is close to it and not when the player is not that close to the enemy. Any help would be appreciated!,

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Sync animation with damage deal

Hello, I have a problem. I can't sync animation and making damage. I'm using Animation Events, but everytime i press the button for attack, it takes damade. Thanks This is the AI health script public...

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How do I make this equal to a Transform?

using System.Collections; using System.Collections.Generic; using UnityEngine; public class BeeScript : MonoBehaviour { public float Speed; public Rigidbody rb; public Transform Target; // Start is...

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Enemy script worked and now it just doesnt?

Does anyone know what causes this, the script now just throws this error? NullReferenceException: Object reference not set to an instance of an object EnemyController.Update () (at...

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Player attacks once but the enemy takes double damages!

Player attacks once but the enemy takes double damages, sometimes the i=0, sometimes the i=1, it's very strange: //Player Attack Method void Attack() { if (Input.GetButtonDown("Attack")) {...

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How do i stop an asset from deleting the ground when it dies?

I have an asset (enemy) and when it is hit by a bullet it dies. I need it to kill the player if they were to ever touch, but when i check "is Trigger" it dies and deletes the ground. Any suggestions on...

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How come my Player, Enemy & HealthSlider won't correspond to one another?

I am lost... everything makes sense when I read it, but I am not sure why it is not getting the damage from the enemy and decreasing my player's health bar. My hurt animation is going crazy too. Its...

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So i am making an enemy that goes towards player's initial direction but...

float speed = 3f;//speed of object GameObject player; //Reference of player // float waitTime;//Time to wait // public float startWaitTime; Vector2 playerPos;//To know position of player private void...

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