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Channel: Questions in topic: "enemy"
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Guard AI acting quite weird - Please Help!

Hello! I am still very new to this whole Unity thing but I'm absolutely loving it. I have encountered a big problem in my first 2d game with my Guard AI. The game design is very simple; guide the...

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How I make my enemy face the player or flip towards player (top-down game)?

Sorry for my bad English. 2D btw using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { // Public Variables public float speed; public...

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How can I make my Enemy look/flip towards my player (2D TOP-DOWN)

MY ENEMY SCRIPT: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { // Public Variables public float speed; public GameObject effect; //...

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How can I make my enemy always look/flip towards my player (2D top-down)?

MY ENEMY SCRIPT: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { // Public Variables public float speed; public GameObject effect; //...

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Enemy fire rate? help!

Hi, I can not add the rate of fire, does anyone know how to make it work? Thank you! using UnityEngine; using System.Collections; public class EnemyShoot : MonoBehaviour { public GameObject Player;...

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Reset enemy speed if player is not hit by Raycast.

I am a beginner at game making and i am trying to make a 2D platform game where enemies speed up if they are moving in the players direction on the platform. The problem is that i cant find a way to...

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FPS damage arrow? (raycast shoot)

Hello! how to i make the damage arrows depending the site of enemy shoot? thanks you! enemy shoot script: using UnityEngine; using System.Collections; public class EnemyShoot : MonoBehaviour { public...

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Guard AI acting bonkers - Please Help!

Hello! I am still very new to this whole Unity thing but I'm absolutely loving it. I have encountered a big problem in my first 2d game with my Guard AI. The game design is very simple; guide the...

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Enemy respawn help

I need to make enemies respawn instead of destroying at one of three initial locations (corners) randomly. public class Enemy : MonoBehaviour { //Members public float health = 1.0f; public float...

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FindObjectWithhTag return only one GameObject

I have an array of GameObjects and I wanna get them with "FindGameObjectsWithTag" method.In my BaseEnemy class on start I change tag to "Enemy" and in result I get only one GameObject(instead of 3)...

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turn object to other object in 2D

Hey, I'm making a 2D topdown game and I want my enemy to always look at my player. How do I do that?

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Collider's codes works, while dont colliding..

Hey friends, i have a triggerenter2d code like; when triggerenter2d, hp -=10... But i try fire to empty space, target and the projectile didnt touch eacy other, didnt collide, didnt triggered but...

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Temporary invulnerability in a platformer

Hello I'm working on a 2d platformer and I'm trying to give my player invulnerability for 3 seconds after getting hit. but I just cant seem to get it to work. any ideas how to fix this script? public...

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Temporary invulnerability in a platformer

Hello I'm working on a 2d platformer and I'm trying to give my player invulnerability for 3 seconds after getting hit. but I just cant seem to get it to work. any ideas how to fix this script? public...

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free roaming enemy ai

I am making a small arcade survival horror game where players last as long as they can. Anyway I want to make an enemy ai similar to the SA-X in Metroid Fusion where it allows the enemy to roam around...

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Enemy 2D check for collision

Currently i have a basic enemy follow script but he gets caught on walls and such in my 2D topdown game and i wanted to make him check for collision but im not exactly sure how to do this here is my...

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Enemy direction going crazy after collision

Well, this is my first time here friends! I wrote a simple code for moving an enemy. But when he collides with anything he seems to lose direction (following the player). using System.Collections;...

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Raycast stealth enemy?

Hello !, I tell you that I am already finishing the enemy of my FPS but I found an error, lack the range and angle of vision (only forward) so that when you are behind a wall, do not see me, but if I...

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Raycast target sight?

Hello! i recently make a raycast enemy vision camp, but.. How to i make target in sight? (player) thanks! using UnityEngine; using System.Collections; public class EnemyRaycast : MonoBehaviour { Ray...

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Enemy ignore walls in sight! Help!

Hello again, I made a vision script in raycast, but NOTHING works, I need a vision of SIMPLE RAYCAST but I did not find anything, all are very difficult tutorials for me, I look for a line in which the...

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