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So i am making an enemy that goes towards player's initial direction but player can move away from that direction

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float speed = 3f;//speed of object GameObject player; //Reference of player // float waitTime;//Time to wait // public float startWaitTime; Vector2 playerPos;//To know position of player private void Start() { player = GameObject.FindWithTag("Player"); playerPos = new Vector2(player.transform.position.x,player.transform.position.y); Debug.Log("Took pose"); } private void FixedUpdate() { transform.Translate(playerPos * speed * Time.deltaTime); Debug.Log("Moving towaeds player"); }

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