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Channel: Questions in topic: "enemy"
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Get position of prefab enemy ?

Hello, I have a prefab of enemies who spawn regularly. I try to get the position of them in order to kill them. It work with the one already instanciate but not the new. First I get the gameobject and...

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Since my enemies are in a prefab they don't lose health

Hello guys ! I am making a game, and I have a player you can translate on enemies to kill them but since the foes are instantiate with a prefab and a spawnpoint I can't hit them. Maybe because the...

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My enemy don't take damage.

Hello to you ! I have a problem, my enemies refuse to die....(they are spawn and not already instanciate). I think it's because i can't get his current life from his script. But I tried everything and...

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Can't manage to damage enemies...

I am sorry for so much redundancy, but I can't kill my enemy and there is no reason I can see. GameObject GestureAttack() { invincible = true; GameObject[] Foes =...

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I kill all myenemies instead of one

Hello ! I managed to damage my enemies after a lot of difficulties but, now, when I kill one the other dies too. GameObject GestureAttack() { invincible = true; GameObject[] Foes =...

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Separate different kind of prefab/enemy ?

Hello ! I am making a game where I have different prefabs, each represent a different kind of enemy. They all have the same script to control theme, however I want a way to differenciate them. So I am...

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teleportation problems (2d)

i want to make an enemy that when touched teleports the player to x0 y4 zn/a here is what I have: using UnityEngine; using System.Collections; public class kill_player : MonoBehaviour { public...

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My enemy is destroyed instantly! unity 5.2 C# 2d

Hi, I have a player who has a gun and shoots. i also have and enemy. the problem is is that when my enemy spawns he instantly is destroyed. I only want him to be destroyed on collision with...

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Enemy walking through walls/terrain

Hi, I have a script for my two enemies in my game, and both of them will walk through walls and terrain regardless. The Script is below: using UnityEngine; using System.Collections; public class...

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How do I synchronize attacks and damage to enemys?

I got a PUN Network server for my game, my position and rotation got Instantiated from the Script but not the Attacks and Damage to the Enemys. How do I instantiate these ? Here is my PhotonNetwork...

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Turning player toward enemy after bool is true/button is pressed

So, I need my player to still be movable but turn towards an enemy while holding down a button - kinda like a lock-on. But this all has to be in a 2D environment (It's a top down brawler). Here's the...

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Object Pooling - Infinite Enemies on z axis

Hi, I'm trying to make a 3D infinite runner. For spawn enemies i'm trying to use the object pooling I would like to disable the enemies when the player position is greater on the z axis, finally...

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How the bullet does not pass through the object? c#

When the player is to shoot the enemy. If the bullets hit the object. Bullet does not pass through the object. ![alt text][1] Thanks [1]: /storage/temp/70797-photo-2016-05-26-17-28-32.jpg

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Two Cloned Objects with the same Animator, only one object's transitions work

I followed this tutorial of making enemy ai: But when I try to clone the object, the clone does not switch animation state. But when I delete the original and leave only the clone, it works. Why is it...

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Enemy Movement With Physics (2D)

I'm trying to create enemy units that float around on a 2D plane. The script I have below makes the enemy object move, but instead of floating around, it is jumping from one spot to another....

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Linking projectiles to enemy

Hi, I want to be able to link the script of my projectiles to the enemy hands, so that they can damage them, but after you destroy one hand, you get a null reference exception, so i'm wondering how you...

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Make enemies spawn faster with timer? (C#)

I have a timer in my 2D survival game that always counts upwards, now I spawn out a new enemy between 4 and 6 seconds with the help of IEnumerator. But I have a little problem, since I want the game to...

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Push back an enemy on trigger

I have two gameobjects, one of them is my "hero" an the other one the enemy with a NavMesh, I've managed to make the health system without problems but know when the sword collides with the enemy it...

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Why is this AddForce Error coming up?

I am trying to complete my enemy animation for the opposite AI to move towards my player but Monodevel keeps popping up with this error message. ---- using UnityEngine; using System.Collections; public...

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Can OnTriggerEnter2D trigger again once triggered?

So I have this code: void OnTriggerEnter2D (Collider2D other) { if (other.tag == "Arena") { wallTrigger = false; } if (other.tag == "GamerWeapon") { var magnitude = 16000; var force =...

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