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Two Cloned Objects with the same Animator, only one object's transitions work

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I followed this tutorial of making enemy ai: But when I try to clone the object, the clone does not switch animation state. But when I delete the original and leave only the clone, it works. Why is it only one works at a time? The movement works, just not the animation transitions. Am I doing something wrong? Here's the code: using UnityEngine; using System.Collections; public class EnemyBehaviorScript : MonoBehaviour { public Transform Player; public float LookSpeed; public float MovementSpeed; public float LookDistance; public float AttackDistance; static Animator anim; Vector3 direction; void Start () { anim = GetComponent (); } void Update () { direction = Player.position - this.transform.position; direction.y = 0; if (Vector3.Distance (Player.position, this.transform.position) < LookDistance) { this.transform.rotation = Quaternion.Slerp (this.transform.rotation, Quaternion.LookRotation (direction), LookSpeed); if (direction.magnitude > AttackDistance - 0.5f) { anim.SetBool ("isWalking", true); anim.SetBool ("isAttacking", false); anim.SetBool ("isIdle", false); this.transform.Translate (0, 0, MovementSpeed*Time.deltaTime); if (direction.magnitude < AttackDistance) { anim.SetBool ("isWalking", false); anim.SetBool ("isAttacking", true); anim.SetBool ("isIdle", false); } } } else { anim.SetBool ("isWalking", false); anim.SetBool ("isAttacking", false); anim.SetBool ("isIdle", true); } } }

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