How can I edit the following script so my enemies follow the player at a random "moveSpeed" between 5 and 10?
var target = GameObject.Find("aggro").transform; //the enemy's target
var moveSpeed = 10; //move speed
var rotationSpeed = 5000; //speed of turning
var myTransform = this.transform; //current transform data of this enemy
function Update () {
target = GameObject.FindWithTag("aggro").transform; //target the player
myTransform = this.transform;
//rotate to look at the player
this.myTransform.rotation = Quaternion.Slerp(this.myTransform.rotation,
Quaternion.LookRotation(target.position - this.myTransform.position), rotationSpeed*Time.deltaTime);
//move towards the player
this.myTransform.position += this.myTransform.forward * moveSpeed * Time.deltaTime;
}
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