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Enemy not moving

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I just fixed one error now there none but when i hitplay enmy dosent move so i dd a rigbody and it still dont move here is a photo of me by the enemy aand its not moving and also i included the script. ![alt text][1] using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { //------------Variables----------------// public Transform target; public int moveSpeed; public int rotationSpeed; public int maxdistance; private Transform myTransform; //------------------------------------// void Awake() { myTransform = transform; } void Start () { maxdistance = 2; } void Update () { if (Vector3.Distance(target.position, myTransform.position) > maxdistance) { // Get a direction vector from us to the target Vector3 dir = target.position - myTransform.position; // Normalize it so that it's a unit direction vector dir.Normalize(); // Move ourselves in that direction myTransform.position += dir * moveSpeed * Time.deltaTime; } //Add close for Update } //And close class } [1]: /storage/temp/38877-error.png

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