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can anyone please help with enemy wave spawn?

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hi i designed a wave spawn script for my 2d side scroll-er the issue i am receiving that i have realised is that my script does not add to the enemies alive value and wen they die it doesn't decrease the value also the value i put in total enemies should spawn when game starts but doesn't any help ? i was finkin maybe to make a new script that is linked to this script on every enemy so when they spawn they add to the count not sure any ideas ? heres my script: var location : Transform; var enemySelect : Rigidbody2D; var spawn1 : Transform; var spawn2 : Transform; var spawn3 : Transform; var waveTime : float; var waveLevel : int = 1; var totalEnemy : int = 5; var enemyAlive : int = 0; var waitToWave : float = 10; var waveMultiplier : int = 2; var enemy1 : Rigidbody2D; var enemy2 : Rigidbody2D; var enemy3 : Rigidbody2D; function Update () { if(enemyAlive == 0){ //the is no creature left; create a wave! waveLevel++; totalEnemy = totalEnemy * waveMultiplier; if (waitToWave <= waveTime) { waveTime = 0; //reset time enemyAlive = totalEnemy; Spawn(); for(var i : int = 0; i < totalEnemy; i++) { Debug.Log("Creating enemy number: " + i); } }else { waveTime += Time.deltaTime; } } } function Spawn() { //select a random number, inside a maths function absolute command to ensure it is a whole number var randomPick : int = Mathf.Abs(Random.Range(1,4)); //create a location 'Transform' type variable to store one of 3 possible locations declared at top of script var location1 : Transform; var location2 : Transform; var location3 : Transform; //check what randomPick is, and select one of the 3 locations, based on that number if(randomPick == 1){ location = spawn1; Debug.Log("Choose pos 1"); } else if(randomPick == 2){ location = spawn2; Debug.Log("Choose pos 2"); } else if(randomPick == 3){ location = spawn3; Debug.Log("Choose pos 3"); } //select a random number, inside a maths function absolute command to ensure it is a whole number var randomPickEnemy : int = Mathf.Abs(Random.Range(1,4)); //check what randomPick is, and select one of the 3 locations, based on that number if(randomPickEnemy == 1){ enemySelect = enemy1; Debug.Log("Choose pos 1"); } else if(randomPickEnemy == 2){ enemySelect = enemy2; Debug.Log("Choose pos 2"); } else if(randomPickEnemy == 3){ enemySelect = enemy3; Debug.Log("Choose pos 3"); } //create the object at point of the location variable var thingToMake : Rigidbody2D = Instantiate(enemySelect, location.position, location.rotation); thingToMake.AddForce(Vector3(0,0,100)); //halt script for 1 second before returning to the start of the process yield WaitForSeconds(1); }

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