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health code help

I was programming this health code using System.Collections; using System.Collections.Generic; using UnityEngine; public class hurt : MonoBehaviour { public GameObject img; public GameObject img1;...

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How do I get enemies to only chase me in certain areas

I'm am currently using a script that works fine at one moment and then the next moment certain enemies don't work while others do - I am confused void Update() { if(Antagonist.attackStage <=...

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Making a Box Collider sword do Damage

Hi, this is my first question on here everyone. Sorry if my formatting is bad, and don't mind if the question is terrible new to 3d development. So I'm trying to make very simple sword combat in unity...

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Is there a better way to tell when enemies are dead?

void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "Antagonist" || other.gameObject.tag == "Skeleton" || other.gameObject.tag == "Wizard") { AllEnemiesKilled = false; } else {...

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My enemy keeps shooting at me until I get close

Help, I am trying to make a code, where my enemy looks around for me, and then when he spots me, starts shooting slowly, but what ends up happening is from the start my enemy spam shoots me until I get...

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Enemy rigidbody and bullet collisions

Hello, as the title suggests, the enemies in my game have rigidbodies attached. Firing a bullet against enemies make them spin and bounce away (obviously, it's a space game and there's no drag at all)...

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Why is my gameObject falling so slow?

I was testing out my own pathfinding script, and it worked, but only on the x axis, whenever the enemy falls, he falls super slowly, while all the other objects fall normally, could someone tell my...

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My wave system isn't working

This is my wave system . using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { private int waveNumber = 0; public int enemySpawnAmount =...

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my enemy isn't looking at the player in 2d

i'm trying to make a piranha that follows the player and i'm using a rotateScript for it to look at the player but when i try to set the coordinates for the piranha to look at the player it doesn't set...

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I changed my monitor resolution and now my enemies are chasing me too fast ??

Hello everyone! I have developed a game in which there are enemies that run towards you to kill you. The enemy control system is managed by 3 different scripts: one that deals with managing what the...

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How to make enemy check if it doesn`t see player for certain times it changes...

Hello guys. So I'm making an finite state machine for my enemy behaviors. I'm detecting if player is in sight of enemy by raycasting using this block of code: public bool TargetInSight() { if...

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hi, i am making a retro game and i have an enemy, and i also have a shoot...

using UnityEngine; using System.Collections; public class shoot : MonoBehaviour { public int ammo; public Animator anim; public float damage = 10f; public float range = 100f; public Camera fpsCam;...

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,How to find closest enemy in line of sight, among enemies behind the wall...

Hello! im new here. hope to find some light. im trying to find the closest enemy in line of sight. Is a top down shooter, where there could be enemies behind a wall and in line of sight. i want to face...

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Trying to create random encounters with percents

I am currently working on a turn-based RPG. I have all my enemies programmed as [SerializedFields] in their own enemy file. This way I can add in enemies and edit their stats easily. I want to add a...

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New Animation, Starting at last position of Previous Animation

I have an Animation that plays when an enemy is hit, that switches over from its usual "patrol" animation, so to speak. However, the new animation plays at the base of the enemy's position instead of...

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turret having a range of tiles

what would be the ideal solution to having a turret with a range of tiles. like, if there comes an enemy onto a certain tile that is within the range of the turret, it starts shooting the enemy as long...

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Enemies in top down shooter being affected by physics of bullet

Hi, I am making a top down shooter mobile game, and I want to know how to make the player's bullets not push the enemies around. The enemy gets pushed back a little bit by each projectile that the...

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Object: collider to floor, trigger to player

I want to create an enemy in a 2d setting, the player should be able to walk past it, but the enemy should not fall through the floor, the floor has a floor tag and the enemy and player has their own...

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How to implement proper enemy follow and shoot

Hi i dont know to how to implent something like a follow and wait and shoot enemy. i add make ammo and its directions but dont know to to implement this type of enemy what i need to add ? please help...

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How to start multiple instances of coroutine in another script's coroutine?

Ok this may be a little bit long winded so be patient. I am trying to get a list of all my enemies on my game manager script, then on that same script start a coroutine to loop through each enemy and...

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