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How to make enemy speed up

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I made a gravity runner game but I want the enemy to speed up in the beginning because he starts outside of the screen, any suggestions? Here is my code: using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { public Transform target; public int MoveSpeed = 8; public int MaxDist = 2; public int MinDist = 1; private Zwaartekracht vijand; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.LookAt(target); if(Vector3.Distance(transform.position,target.position) >= MinDist && Zwaartekracht.state == 1){ transform.position += transform.forward * MoveSpeed * Time.deltaTime; /*if(Vector3.Distance(transform.position,target.position) <= MaxDist) { //Here Call any function U want Like Shoot at here or something } */ } } }

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