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Homing missle with raycast

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hi i have been learning scripting and decide to try to make a lock on missile so Ive been looking and all the tutorials have a script that just look for the closest obj with the tag enemy and etc but what i want is a way to make the missile lock on to a target using a raycast from the middle of the screen hears the code ive been learning from ` #pragma strict var _velocity : float = 10; var _torque: float = 5; var _target : Transform; var _rigidbody : Rigidbody; function Start() { _rigidbody = transform.rigidbody; Fire(); } function Fire() { var distance = Mathf.Infinity; for (var go : GameObject in GameObject.FindGameObjectsWithTag("Enemy")) { var diff = (go.transform.position - transform.position).sqrMagnitude; if(diff < distance) { distance = diff; _target = go.transform; } } } function FixedUpdate() { if(_target == null || _rigidbody == null) return; _rigidbody.velocity = transform.forward * _velocity; var targetRotation = Quaternion.LookRotation(_target.position - transform.position); _rigidbody.MoveRotation(Quaternion.RotateTowards(transform.rotation, targetRotation, _torque)); } function OnCollisionEnter(collision : Collision) { Destroy(gameObject); } p.s. i know how to use the raycast function but Im just confused on implementing it into the code.

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