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Checking what type of enemy you hit

Hey so im creating a game where there is going to be alot of enemies and i use raycast for my melee weapon right now im checking the hit collider tag but that will make a big script if i should do it...

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Im using raycast system for shooting but cant figure out how to add blood...

{void Shoot() { Vector2 mousePosition = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y); Vector2 firePointPosition = new...

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How to make an enemy move along a wall?

I want to make a enemy that move along a wall in my 2d game. First thing i did was check if before it is a wall , if true then rotate 90 degrees up. But what if before it isn't a wall but under it like...

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Using a copy of the player as enemy, can't controll the player anymore!

Hi! I'm using a copy of my Player GameObject but when it's active I can't controll my player now. Here is a small part of my code! With the script bellow if the isEnemy bool is set to true, my enemy...

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Set rotation of enemies coming from spawners

I have several spawners placed around a central point. I'd like the enemies from the spawners to be rotated so that they are facing the central point. Is there a way to set it so that each enemy picks...

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Play sound when enemy chase

I try to make whenever enemy is chasing player, a chase theme will play. I've tried the same exact method for sound such as flashlight and it works just fine. But this one didn't work somehow. private...

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How to spawn enemies on my spawnpoints

Hey so im trying to make my enemies spawn on a random spawnpoint i have but when i try it it spawn at random positions instead of the spawnpoint this is how they spawn and my spawnpoints public...

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How do i make my enemy AI attack?

So i'm really new and i want that my Enemy would attack me and do a certain amount of damage (would be nice if there was a range and delay) Here's my Enemy script: using System.Collections; using...

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Audio Issue, Plays with PlayOneShot but not Play

So my last question, I kind of fixed but the fix is only working for my Player not the enemies. I need a solution that works across the board. For some reason, the enemy audio isn't playing when using...

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Enemy dies in editor mode but not in build

Hello. I am using one enemy that has a patrol variation. Normally, the enemy stands still and chases the player when the player comes in radius. I made a version of the enemy that patrols back and...

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Player wont take damage

Hey so for some reason my player wont take damage when he collides with an enemy can someone help me? the error I get is `NullReferenceException: Object reference not set to an instance of an object...

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Why it is not showing a message when a player is touching an enemy?

A player has a script within void OnTriggerEnter(Collider player) { print (message: "name"); } A player's Collider Component is triggered. Yet why it is not showing a message when a player is touching...

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how to make knockback and slowmotion when hit by enemy

is there anyone knows how to make knockback and slow motion when the enemy hits it?Thanks

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Help with Generating level

Hello, i am already having generating of level but i need to add generating for enemy for each platform![alt text][1] So i need little help ![alt text][2] [1]: https://i.imgur.com/w27ccG7.png?1 [2]:...

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Most efficient way to store information in an inspector dropdown menu?

The answer is probably super simple but I've been struggling with this for a while... I am trying to set up a Scriptable Object that holds data for my enemies. So far it's really straightforward: I...

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Enemy speed calculating

Hello i am making game like helix jump. I have script for enemy movement but i need somehow to encryse speed by cylinder rotation.y. https://imgur.com/a/OSk3HBn

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How to I make FindGameObjectWithTag() not just find itself?

I am trying to make a system where a type of enemy only attacks when it is in a group, and runs away when no other enemies are near by. I'm trying to do this by using tags, but the scripts keeps just...

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Enemy wont take Damage. How could i fix this?,Enemy wont take damage with...

The code i currently have is using UnityEngine; public class Target : MonoBehaviour { public float EHealth = 50f; public void TakeDamage(float amount) { EHealth -= amount; if (EHealth <= 0f) {...

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How do I go about making a 2d platform enemy ai

I want a 2D enemy AI that will follow the player and jump onto platforms. After lots of googling, I haven't found much if anything at all. I don't just want an ai the moves towards the player and jumps...

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how to add firerate to enemies shooting script

i have a script where the enemy will shoot a projectile at the player if the player gets too close, but there is no way to make the enemy shoot faster or slower; it just shoots in slow intervals. how...

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