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I can't get a "victim" (can be seen as enemy) to follow the player within a certain range

I recently started working for an IT company and I need to develop a 2D game that allows people to practice what to do in case of a fire. Now one of the things is the player having to get a victim (that is able to walk) out of a room. To do this, I need the so-called victim to follow the player **but only within a certain range**. Now, I watched every existing tutorial out on the great interwebs and looked at the questions and answers on here; nothing. I copy pasted the code but it didn't work. None of them. The only things I reached by it, was the victim either following instantly or not moving at all. The code I currently have is: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Victim : MonoBehaviour { //public Transform[] patrolPoints; //Transform currentPatrolPoints; //int currentPatrolIndex; public Transform target; public float chaseRange; public float speed; // Use this for initialization void Start () { //currentPatrolIndex = 0; //currentPatrolPoints = patrolPoints [currentPatrolIndex]; } // Update is called once per frame void Update () { //Following player //See if player (target) is close enough to follow float distanceToTarget = Vector3.Distance (transform.position, target.position); if (distanceToTarget < chaseRange) { //Look at target Vector3 targetDir = target.position - transform.position; float angle = Mathf.Atan2 (targetDir.y, targetDir.x) * Mathf.Rad2Deg - 90f; Quaternion q = Quaternion.AngleAxis (angle, Vector3.forward); transform.rotation = Quaternion.RotateTowards (transform.rotation, q, 180); //Move towards target transform.Translate (Vector3.up * Time.deltaTime * speed); } } } I commented out some things that didnt seem to matter (yet). All this code does is: nothing. Yes I have set the player as the target and yes the script is a component of the victim. Can someone help me by either fixing errors or giving me something entirely new to use, because I really don't want to risk my job on this...

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