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How can i change the scale of the enemy?

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IEnumerator Patrol() { while (true){ if (transform.position.x == patrolpoints [currentPoint].position.x) { currentPoint++; anim.SetBool ("walking", false); yield return new WaitForSeconds (timestill); anim.SetBool ("walking", true); } if (currentPoint >= patrolpoints.Length) { currentPoint = 0; } transform.position=Vector2.MoveTowards(transform.position,new Vector2(patrolpoints[currentPoint].position.x,transform.position.y),Speedy); if(transform.position.x>patrolpoints[currentPoint].position.x) transform.localScale=new Vector3(-1,1,1); else if(transform.position.x

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