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Help with enemy Shooting

Hello! I just need help with my Enemies. The bullet only facing a certain direction. I made an empty game object, and added the script to it. I put the game object as a child to the enemy. No matter how much I rotate the Fire Point, the bullet won' t move. Any Help is appreciated. Here is my script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIBullet : MonoBehaviour { public GameObject referenceToBulletPrefab; public float timeToWaitBetweenShots; void Start(){ InvokeRepeating("ShootBullet", timeToWaitBetweenShots, timeToWaitBetweenShots); } void ShootBullet(){ Vector3 positionToShootFrom = transform.position + transform.forward; Instantiate(referenceToBulletPrefab, positionToShootFrom, Quaternion.Euler(Vector3.zero)); } // Update is called once per frame void Update () { } }

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