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Can anyone help with me with my attack script and enemy script?

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When I attack I'm not sure why the enemy is not taking damage, my enemy script works i believe as when I set its health to 0 the enemy is deleted. this is the script i believe has problems with it. Thanks using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackScript : MonoBehaviour { public float hp = 10f; public float toTarget; public float range = 5f; // Update is called once per frame void Update () { Attack (); } void Attack(){ RaycastHit hit; Vector3 forward = transform.TransformDirection(Vector3.forward); Vector3 origin = transform.position; if(Physics.Raycast(origin, forward, out hit, range)){ if(hit.transform.gameObject.tag == "Enemy"){ hit.transform.gameObject.SendMessage("TakeDamage", hp); } } } } Here is my enemy script. using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyScript : MonoBehaviour { public int enemyHealth = 50; void TakeDamage(int hp){ enemyHealth -= hp; } // Update is called once per frame void Update () { if (enemyHealth <= 0) { Destroy (gameObject); } } }

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