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Enemy 2d attacking

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Ok so i just made an enemy, But with this script the enemy basically just jump on me one time, then go back to the patrol points i set for it then never go on me again. I need help to make the enemy actually follow me and attack me when in range. using UnityEngine; using System.Collections; public class zombiepatrol : MonoBehaviour { public Transform[] patrolpoints; int currentPoint; public float speed=0.5f; public float timestill=2f; public float sight=3f; Animator anim; public float force; // Use this for initialization void Start () { anim = GetComponent (); StartCoroutine ("Patrol"); anim.SetBool("walking",true); Physics2D.queriesStartInColliders = false; } // Update is called once per frame void Update () { RaycastHit2D hit= Physics2D.Raycast (transform.position, transform.localScale.x * Vector2.right, sight); if (hit.collider != null && hit.collider.tag == "Player") GetComponent ().AddForce (Vector3.up*force + (hit.collider.transform.position-transform.position)*force); } IEnumerator Patrol() { while (true) { if(transform.position.x== patrolpoints[currentPoint].position.x ) { currentPoint++; anim.SetBool("walking",false); yield return new WaitForSeconds(timestill); anim.SetBool("walking",true); } if(currentPoint >=patrolpoints.Length) { currentPoint=0; } transform.position=Vector2.MoveTowards(transform.position,new Vector2(patrolpoints[currentPoint].position.x,transform.position.y),speed); if(transform.position.x> patrolpoints[currentPoint].position.x) transform.localScale=new Vector3(-1,1,1); else if (transform.position.x< patrolpoints[currentPoint].position.x) transform.localScale= Vector3.one; yield return null; } } void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Projectile") Destroy (this.gameObject, 0.1f); } void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawLine (transform.position, transform.position + transform.localScale.x * Vector3.right * sight); } }

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