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Enemy Spawn System Glitch

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Hi there, thanks for you time out of your day to help me. I am creating a game that has an enemy spawn system which spawns enemy prefabs and automatically assigns the players transform so they can start to talk towards the player. The enemy script will be linked [here][1], player [script][2] here and enemy editor script [here][3]. Have that being said I do not think it has anything to do with the scripting rather the odd file organisation I have. This is a university project in which we were handed an existing Unity project to edit. Just so my lecturer would be able to see easily the work I have added I did not add these files into the same folder but rather made a folder before it. I will display the file locations below so it is easier to understand. Original Unity project location: DayAndNight-GSD2CW > Assets > Day-Night Cycle Files for my main gameplay location: DayAndNight-GSD2CW > Assets > Jamie Gorevan Some files such as my Editor, Main Menu and other Assets are also located at : DayAndNight-GSD2CW > Assets Thank you for you time and hopefully I can get this fixed before the hand in :) @iwaldrop [1]: http://pastebin.com/ZrcauAf7 [2]: http://pastebin.com/8Ca01Jvi [3]: http://pastebin.com/4r4yjDn3

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