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Enemy Can't Take Damage!!!

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HI I'm starting my first real RPG and I made a script for the battle system but enemies can't take any damage! Here's my script: using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public int rand; public int hp; public int luck; public int enemyId; public bool battle; public bool myTurn; public int enemyHP; public int enemyAttack; public bool blocking; public bool enemyBlocking; void Start () { } void Update () { //Battles and Enemys if (enemyId == 0) { battle = false; } if (enemyId > 0) { battle = true; } if (battle == true) { myTurn = true; //ADD BATTLE UI LATER if (myTurn == true){ //MY ATTACKS if (Input.GetKeyDown(KeyCode.Alpha1)){ if (enemyBlocking == false){ rand = Random.Range(1, 100); if (rand <= luck){ enemyHP = enemyHP - 20; } else { enemyHP = enemyHP - 5; myTurn = false; } } if (enemyBlocking == true){ enemyBlocking = false; myTurn = false; } } } } if (enemyId == 1) { enemyHP = 30; if (myTurn == false){ enemyAttack = Random.Range(1, 4); if (enemyAttack <= 3){ if (blocking == false){ hp = hp - 4; } if (blocking == true) { blocking = false; } } if (enemyAttack == 4){ enemyBlocking = true; } } } } void OnCollisionEnter2D (Collision2D coll){ //Enemy ID's / Enemy Collisions if (coll.gameObject.name == "Test Enemy") { enemyId = 1; } } } If you can help me that would be great! I think is has to do with where I set the enemy HP. EDIT: Also colliding with an enemy isn't working so I have been modifying the enemy ID in the inspector to start a battle. With the enemy it's self it will just disappear after a while (not in a battle).

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