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The type or namespace name PlayerHealth could not be found (are you missing a using directive or an assembly reference

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Hi so I'm just started using unity and saw a tutorial on youtube on how to make a zombie FPS and when I use PlayerHealth for an enemy attack it gives me the error in the title. Here's my code, using UnityEngine; using System.Collections; public class EnemyAttack : MonoBehaviour { public float maxDistance; public float coolDownTimer; public PlayerHealth ph; public int damage; private Transform myTransform; public Transform target; // Use this for initialization void Start() { GameObject go = GameObject.FindGameObjectWithTag("Player"); target = go.transform; myTransform = transform; maxDistance = 3; coolDownTimer = 0; damage = -10; ph = (PlayerHealth)go.GetComponent(typeof(PlayerHealth)); } // Update is called once per frame void Update() { float distance = Vector3.Distance(target.position, myTransform.position); if (distance < maxDistance) { Attack(); } if (coolDownTimer > 0) { coolDownTimer = coolDownTimer - Time.deltaTime; } if (coolDownTimer < 0) { coolDownTimer = 0; } } void Attack() { Vector3 dir = Vector3.Normalize(target.position - myTransform.position); float direction = Vector3.Dot(dir, transform.forward); if (direction > 0) { if (coolDownTimer == 0) { ph.ChangeHealth(damage); coolDownTimer = 2; } } } }

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