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Object moving too fast, so that the collider does not work (C#)

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Hi! I just found out a problem with my game, I've created an enemy that "fly's by" the screen in order to hurt the player, but the problem is that the enemy moves to fast so that the collider doesn't interact. How can I fix this so that the enemy will take damage to the player no matter how fast it is going? Or well how fast it is currently going?

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