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Enemy 2D Sentry Turret

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I want to know how to make a sentry turret, that will look at the player (then fire), if the player enters its field of vision. When it doesn't see the player, I want it to rotate around in a circle, searching. (Please note, the turret does not move around the room, it is stationary.) I'm new to Unity, and would appreciate any help I can get with this.

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