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Ennemy don't lose life [C#]

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Hello Everybody ! I'm creating a little game where ennemies goes to a castle and you are a tower who defend the castle. But I have a problem... When my ennemy is touching the castle, the castle lose 1 life but when my bullet touch the ennemy, he don't lose life... I created a empty child for the collider of my ennemy, and one for my bullet but it doesn't work.... This is my ennemy script using UnityEngine; using System.Collections; public class Ennemy : MonoBehaviour { private NavMeshAgent agent; public static int lvl = 1; public static double Damage; public static double Vies = 10; void Start () { lvl = 1; agent = GetComponent(); //déplacement //NavMeshPath chemin = new NavMeshPath(); agent.destination = GameObject.Find ("Castle").transform.position; //sa destination est la postition de "castle" } void Update () { Damage = GameManager.Damage; Vies = 10 + (lvl * 3); //////////////////////////////////////////////////////////// VIES PAR LEVEL if (GameManager.score >= 250){ lvl = 2; } if (GameManager.score >= 500){ lvl = 3; } if (GameManager.score >= 750){ lvl = 4; } if (GameManager.score >= 1000){ lvl = 5; } if (GameManager.score >= 2250){ lvl = 6; } if (GameManager.score >= 2500){ lvl = 7; } if (GameManager.score >= 2750){ lvl = 8; } if (GameManager.score >= 2000){ lvl = 9; } if (GameManager.score >= 2250){ lvl = 10; } if (GameManager.score >= 2500){ lvl = 11; } if (GameManager.score >= 2750){ lvl = 12; } if (GameManager.score >= 3000){ lvl = 13; } if (GameManager.score >= 3250){ lvl = 14; } if (GameManager.score >= 3500){ lvl = 15; } if (GameManager.score >= 3750){ lvl = 16; } if (GameManager.score >= 4000){ lvl = 17; } if (GameManager.score >= 4250){ lvl = 18; } if (GameManager.score >= 4500){ lvl = 19; } if (GameManager.score >= 4750){ lvl = 20; } if (GameManager.score >= 5000){ lvl = 21; } if (GameManager.score >= 5250){ lvl = 22; } if (GameManager.score >= 5500){ lvl = 23; } if (GameManager.score >= 5750){ lvl = 24; } if (GameManager.score >= 5000){ lvl = 25; } if (GameManager.score >= 5250){ lvl = 26; } if (GameManager.score >= 5500){ lvl = 27; } if (GameManager.score >= 5750){ lvl = 28; } //////////////////////////////////////////////////////////// VIES PAR LEVEL if (Vies <= 0) { Destroy(this.gameObject); GameManager.argent += 1; GameManager.score += 5; } } void OnTriggerEnter (Collider col){ if (col.gameObject.name == "Castle") { TextVie.vie--; Destroy (this.gameObject); } if (col.gameObject.name == "Bullet(Clone)") { Vies -= Damage; Destroy (col.gameObject); } } } Thank you very much, that reading my post, i hope some one can help me.... Bye, xyHeat

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