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Half-issue with find enemy script

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HI guys this is the script that i write, i know that is not the best should be work but don't ,or better work but to half script more or less and i don't understand why. The script : var teamMan : GameObject; var PlayerList1 : List. = new List.(); var PlayerList2 : List. = new List.(); var PlayerList3 : List. = new List.(); var PlayerListnoally : List. = new List.(); var limit : GameObject; var distlimit : float; var dist_team1_1 : float; var dist_team1_2 : float; var dist_team1_3 : float; var dist_team2_1 : float; var dist_team2_2 : float; var dist_team2_3 : float; var dist_team3_1 : float; var dist_team3_2 : float; var dist_team3_3 : float; var dist_noteam_1 : float; var dist_noteam_2 : float; var dist_noteam_3 : float; var dist_noteam_4 : float; var dist_noteam_5 : float; var dist_noteam_6 : float; var dist_noteam_7 : float; var dist_noteam_8 : float; var dist_noteam_9 : float; var team1aliveenear_1 : boolean = false; var team1aliveenear_2 : boolean = false; var team1aliveenear_3 : boolean = false; var team2aliveenear_1 : boolean = false; var team2aliveenear_2 : boolean = false; var team2aliveenear_3 : boolean = false; var team3aliveenear_1 : boolean = false; var team3aliveenear_2 : boolean = false; var team3aliveenear_3 : boolean = false; var teamnoallyaliveenear_1 : boolean = false; var teamnoallyaliveenear_2 : boolean = false; var teamnoallyaliveenear_3 : boolean = false; var teamnoallyaliveenear_4 : boolean = false; var teamnoallyaliveenear_5 : boolean = false; var teamnoallyaliveenear_6 : boolean = false; var teamnoallyaliveenear_7 : boolean = false; var teamnoallyaliveenear_8 : boolean = false; var teamnoallyaliveenear_9 : boolean = false; var enemynear : boolean = false; function Start () { teamMan = GameObject.Find("Managerteam"); } function Update () { PlayerList1 = teamMan.gameObject.GetComponent(manageteam).PlayerList1; PlayerList2 = teamMan.gameObject.GetComponent(manageteam).PlayerList2; PlayerList3 = teamMan.gameObject.GetComponent(manageteam).PlayerList3; PlayerListnoally = teamMan.gameObject.GetComponent(manageteam).PlayerListnoally; enemynear = this.gameObject.GetComponent(clicktomove).nearenemy; distlimit = Vector3.Distance(this.transform.position,limit.transform.position); if(PlayerList1.Count ==1) { dist_team1_1 = Vector3.Distance(this.transform.position,PlayerList1[0].transform.position); } if(PlayerList1.Count ==2) { dist_team1_1 = Vector3.Distance(this.transform.position,PlayerList1[0].transform.position); dist_team1_2 = Vector3.Distance(this.transform.position,PlayerList1[1].transform.position); } if(PlayerList1.Count ==3) { dist_team1_1 = Vector3.Distance(this.transform.position,PlayerList1[0].transform.position); dist_team1_2 = Vector3.Distance(this.transform.position,PlayerList1[1].transform.position); dist_team1_3 = Vector3.Distance(this.transform.position,PlayerList1[2].transform.position); } ////////////////////////////////////////////////// if(PlayerList2.Count ==1) { dist_team2_1 = Vector3.Distance(this.transform.position,PlayerList2[0].transform.position); } if(PlayerList2.Count ==2) { dist_team2_1 = Vector3.Distance(this.transform.position,PlayerList2[0].transform.position); dist_team2_2 = Vector3.Distance(this.transform.position,PlayerList2[1].transform.position); } if(PlayerList2.Count ==3) { dist_team2_1 = Vector3.Distance(this.transform.position,PlayerList2[0].transform.position); dist_team2_2 = Vector3.Distance(this.transform.position,PlayerList2[1].transform.position); dist_team2_3 = Vector3.Distance(this.transform.position,PlayerList2[2].transform.position); } ///////////////////////////////////////////////// if(PlayerList3.Count ==1) { dist_team3_1 = Vector3.Distance(this.transform.position,PlayerList3[0].transform.position); } if(PlayerList3.Count ==2) { dist_team3_1 = Vector3.Distance(this.transform.position,PlayerList3[0].transform.position); dist_team3_2 = Vector3.Distance(this.transform.position,PlayerList3[1].transform.position); } if(PlayerList3.Count ==3) { dist_team3_1 = Vector3.Distance(this.transform.position,PlayerList3[0].transform.position); dist_team3_2 = Vector3.Distance(this.transform.position,PlayerList3[1].transform.position); dist_team3_3 = Vector3.Distance(this.transform.position,PlayerList3[2].transform.position); } ////////////////////////////////////////////////// if(PlayerListnoally.Count ==1) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); } if(PlayerListnoally.Count ==2) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); } if(PlayerListnoally.Count ==3) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); } if(PlayerListnoally.Count ==4) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); dist_noteam_4 = Vector3.Distance(this.transform.position,PlayerListnoally[3].transform.position); } if(PlayerListnoally.Count ==5) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); dist_noteam_4 = Vector3.Distance(this.transform.position,PlayerListnoally[3].transform.position); dist_noteam_5 = Vector3.Distance(this.transform.position,PlayerListnoally[4].transform.position); } if(PlayerListnoally.Count ==6) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); dist_noteam_4 = Vector3.Distance(this.transform.position,PlayerListnoally[3].transform.position); dist_noteam_5 = Vector3.Distance(this.transform.position,PlayerListnoally[4].transform.position); dist_noteam_6 = Vector3.Distance(this.transform.position,PlayerListnoally[5].transform.position); } if(PlayerListnoally.Count ==7) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); dist_noteam_4 = Vector3.Distance(this.transform.position,PlayerListnoally[3].transform.position); dist_noteam_5 = Vector3.Distance(this.transform.position,PlayerListnoally[4].transform.position); dist_noteam_6 = Vector3.Distance(this.transform.position,PlayerListnoally[5].transform.position); dist_noteam_7 = Vector3.Distance(this.transform.position,PlayerListnoally[6].transform.position); } if(PlayerListnoally.Count ==8) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); dist_noteam_4 = Vector3.Distance(this.transform.position,PlayerListnoally[3].transform.position); dist_noteam_5 = Vector3.Distance(this.transform.position,PlayerListnoally[4].transform.position); dist_noteam_6 = Vector3.Distance(this.transform.position,PlayerListnoally[5].transform.position); dist_noteam_7 = Vector3.Distance(this.transform.position,PlayerListnoally[6].transform.position); dist_noteam_8 = Vector3.Distance(this.transform.position,PlayerListnoally[7].transform.position); } if(PlayerListnoally.Count ==9) { dist_noteam_1 = Vector3.Distance(this.transform.position,PlayerListnoally[0].transform.position); dist_noteam_2 = Vector3.Distance(this.transform.position,PlayerListnoally[1].transform.position); dist_noteam_3 = Vector3.Distance(this.transform.position,PlayerListnoally[2].transform.position); dist_noteam_4 = Vector3.Distance(this.transform.position,PlayerListnoally[3].transform.position); dist_noteam_5 = Vector3.Distance(this.transform.position,PlayerListnoally[4].transform.position); dist_noteam_6 = Vector3.Distance(this.transform.position,PlayerListnoally[5].transform.position); dist_noteam_7 = Vector3.Distance(this.transform.position,PlayerListnoally[6].transform.position); dist_noteam_8 = Vector3.Distance(this.transform.position,PlayerListnoally[7].transform.position); dist_noteam_9 = Vector3.Distance(this.transform.position,PlayerListnoally[8].transform.position); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////// if(dist_team1_1 < distlimit) { if(PlayerList1[0].gameObject.GetComponent(healthbar).health >0) { team1aliveenear_1 = true; } else { team1aliveenear_1 = false; } } else if(dist_team1_1 > distlimit) { team1aliveenear_1 = false; } if(dist_team1_2 < distlimit) { if(PlayerList1[1].gameObject.GetComponent(healthbar).health >0) { team1aliveenear_2 = true; } else { team1aliveenear_2 = false; } } else if(dist_team1_2 > distlimit) { team1aliveenear_2 = false; } if(dist_team1_3 < distlimit ) { if(PlayerList1[2].gameObject.GetComponent(healthbar).health >0) { team1aliveenear_3 = true; } else { team1aliveenear_3 = false; } } else if(dist_team1_3 > distlimit) { team1aliveenear_3 = false; } ////WORKS UP THIS LINE ////////////////////////////////////////////////////////// ////DON'T WORKS UNDER THIS LINE if(dist_team2_1 < distlimit) { if(PlayerList2[0].gameObject.GetComponent(healthbar).health >0) { team2aliveenear_1 = true; } else { team2aliveenear_1 = false; } } else if(dist_team2_1 > distlimit) { team2aliveenear_1 = false; } if(dist_team2_2 < distlimit) { if(PlayerList2[1].gameObject.GetComponent(healthbar).health >0) { team2aliveenear_2 = true; } else { team2aliveenear_2 = false; } } else if(dist_team2_2 > distlimit) { team2aliveenear_2 = false; } if(dist_team2_3 < distlimit ) { if(PlayerList2[2].gameObject.GetComponent(healthbar).health >0) { team2aliveenear_3 = true; } else { team2aliveenear_3 = false; } } else if(dist_team2_3 > distlimit) { team2aliveenear_3 = false; } ///////////////////////////////////////////////////////////////// if(dist_team3_1 < distlimit) { if(PlayerList3[0].gameObject.GetComponent(healthbar).health >0) { team3aliveenear_1 = true; } else { team3aliveenear_1 = false; } } else if(dist_team3_1 > distlimit) { team3aliveenear_1 = false; } if(dist_team3_2 < distlimit) { if(PlayerList3[1].gameObject.GetComponent(healthbar).health >0) { team3aliveenear_2 = true; } else { team3aliveenear_2 = false; } } else if(dist_team3_2 > distlimit) { team3aliveenear_2 = false; } if(dist_team3_3 < distlimit ) { if(PlayerList3[2].gameObject.GetComponent(healthbar).health >0) { team3aliveenear_3 = true; } else { team3aliveenear_3 = false; } } else if(dist_team3_3 > distlimit) { team3aliveenear_3 = false; } ////////////////////////////////////////////////////////////////////////// if(dist_noteam_1 < distlimit) { if(PlayerListnoally[0].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_1 = true; } else { teamnoallyaliveenear_1 = false; } } else if(dist_noteam_1 > distlimit) { teamnoallyaliveenear_1 = false; } //********************************************** if(dist_noteam_2 < distlimit) { if(PlayerListnoally[1].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_2 = true; } else { teamnoallyaliveenear_2 = false; } } else if(dist_noteam_2 > distlimit) { teamnoallyaliveenear_2 = false; } //********************************************** if(dist_noteam_3 < distlimit) { if(PlayerListnoally[2].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_3 = true; } else { teamnoallyaliveenear_3 = false; } } else if(dist_noteam_3 > distlimit) { teamnoallyaliveenear_3 = false; } //********************************************** if(dist_noteam_4 < distlimit) { if(PlayerListnoally[3].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_4 = true; } else { teamnoallyaliveenear_4 = false; } } else if(dist_noteam_4 > distlimit) { teamnoallyaliveenear_4 = false; } //********************************************** if(dist_noteam_5 < distlimit) { if(PlayerListnoally[4].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_5 = true; } else { teamnoallyaliveenear_5 = false; } } else if(dist_noteam_5 > distlimit) { teamnoallyaliveenear_5 = false; } //********************************************** if(dist_noteam_6 < distlimit) { if(PlayerListnoally[5].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_6 = true; } else { teamnoallyaliveenear_6 = false; } } else if(dist_noteam_6 > distlimit) { teamnoallyaliveenear_6 = false; } //********************************************** if(dist_noteam_7 < distlimit) { if(PlayerListnoally[6].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_7 = true; } else { teamnoallyaliveenear_7 = false; } } else if(dist_noteam_7 > distlimit) { teamnoallyaliveenear_7 = false; } //********************************************** if(dist_noteam_8 < distlimit) { if(PlayerListnoally[7].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_8 = true; } else { teamnoallyaliveenear_8 = false; } } else if(dist_noteam_8 > distlimit) { teamnoallyaliveenear_8 = false; } //********************************************** if(dist_noteam_9 < distlimit) { if(PlayerListnoally[8].gameObject.GetComponent(healthbar).health >0) { teamnoallyaliveenear_9 = true; } else { teamnoallyaliveenear_9 = false; } } else if(dist_noteam_9 > distlimit) { teamnoallyaliveenear_9 = false; } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// if(this.gameObject.GetComponent(clicktomove).ally1) { if(!this.gameObject.GetComponent(clicktomove).tryhide) { if(team2aliveenear_1 || team2aliveenear_2 || team2aliveenear_3 || team3aliveenear_1 || team3aliveenear_2 || team3aliveenear_3 || teamnoallyaliveenear_1 || teamnoallyaliveenear_2 || teamnoallyaliveenear_3 || teamnoallyaliveenear_4 || teamnoallyaliveenear_5 || teamnoallyaliveenear_6 || teamnoallyaliveenear_7 || teamnoallyaliveenear_8 || teamnoallyaliveenear_9) { this.gameObject.GetComponent(clicktomove).nearenemy = true; } } else { this.gameObject.GetComponent(clicktomove).nearenemy = false; } } //////////////////////////////////////// if(this.gameObject.GetComponent(clicktomove).ally2) { if(!this.gameObject.GetComponent(clicktomove).tryhide) { if(team1aliveenear_1 || team1aliveenear_2 || team1aliveenear_3 || team3aliveenear_1 || team3aliveenear_2 || team3aliveenear_3 || teamnoallyaliveenear_1 || teamnoallyaliveenear_2 || teamnoallyaliveenear_3 || teamnoallyaliveenear_4 || teamnoallyaliveenear_5 || teamnoallyaliveenear_6 || teamnoallyaliveenear_7 || teamnoallyaliveenear_8 || teamnoallyaliveenear_9) { this.gameObject.GetComponent(clicktomove).nearenemy = true; } } else { this.gameObject.GetComponent(clicktomove).nearenemy = false; } } ////////////////////////////////////////// if(this.gameObject.GetComponent(clicktomove).ally3) { if(!this.gameObject.GetComponent(clicktomove).tryhide) { if(team1aliveenear_1 || team1aliveenear_2 || team1aliveenear_3 || team2aliveenear_1 || team2aliveenear_2 || team2aliveenear_3 || teamnoallyaliveenear_1 || teamnoallyaliveenear_2 || teamnoallyaliveenear_3 || teamnoallyaliveenear_4 || teamnoallyaliveenear_5 || teamnoallyaliveenear_6 || teamnoallyaliveenear_7 || teamnoallyaliveenear_8 || teamnoallyaliveenear_9) { this.gameObject.GetComponent(clicktomove).nearenemy = true; } } else { this.gameObject.GetComponent(clicktomove).nearenemy = false; } } ////////////////////////////////////////////// if(this.gameObject.GetComponent(clicktomove).noally) { if(!this.gameObject.GetComponent(clicktomove).tryhide) { if(team1aliveenear_1 || team1aliveenear_2 || team1aliveenear_3 || team2aliveenear_1 || team2aliveenear_2 || team2aliveenear_3 || team3aliveenear_1 || team3aliveenear_2 || team3aliveenear_3) { this.gameObject.GetComponent(clicktomove).nearenemy = true; } } else { this.gameObject.GetComponent(clicktomove).nearenemy = false; } } Hope in a help with this issue. Thanks and cheers P.S Ah! i'm italian so please sorry for my english :)

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