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Help - My A.I wont avoid walls or other objects

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Hello. I am very new to Unity and programming. I am seeking help for a 2D A.I script that allows objects to avoid other objects while advancing to player (kind of like zombie). The code is required for a top down/isometrical game. If you could assist me or if you could direct me to a tutorial relevant to what I am seeking, I would greatly appreciate it. Thanks! My code looks like this using UnityEngine; using System.Collections; public class AI1 : MonoBehaviour { private Vector3 Player; private Vector2 Playerdirection; private float Xdif; private float Ydif; public float speed; // Update is called once per frame void Update () { Player = GameObject.Find("Player").transform.position; Xdif = Player.x - transform.position.x; Ydif = Player.y - transform.position.y; Playerdirection = new Vector2 (Xdif, Ydif); } } It goes for the player but it gets stuck. :(

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