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OverslapSphere dont detect enemyhealth

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Hello Can someone help me with a codeing problema plz? i am trying to modify the baby's shotting tutorial to use bombs, and im having problem with the overlapSphere Enemyhealth detection, i can see throw log print (image down) that i get Enemies colliders, but i cant acces to the script to make damage I used the normal tutorial Raycast code: ////////////////////////////////////////////////////// if(Physics.Raycast (shootRay, out shootHit, range, shootableMask)) { // Try and find an EnemyHealth script on the gameobject hit. EnemyHealth enemyHealth = shootHit.collider.GetComponent (); // If the EnemyHealth component exist... if(enemyHealth != null) { // ... the enemy should take damage. enemyHealth.TakeDamage (damagePerShot, shootHit.point); } //////////////////////////////////////////////// Modified to use in the bomb explosion script like this: /////////////////////////////////////////////// var hitColliders = Physics.OverlapSphere(transform.position, 50); for (var i = 0; i < hitColliders.Length; i++) { Debug.Log(hitColliders[i]); /// This is the print of the image EnemyHealth enemyHealth = hitColliders[i].GetComponent(); // If the EnemyHealth component exist... if(enemyHealth != null) { Debug.Log("Le hace daño"); // ... the enemy should take damage. enemyHealth.TakeDamage_sin_vector (9999); } } /////////////////////////////////////////////////////// But the if is not validated I tried also with: ////////////////////////////////////////////////////// EnemyHealth enemyHealth = hitColliders[i].GetComponent().GetComponent(); ///////////////////////////////////////////////////// but i get same result :S Tnks

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