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enemy detect player then attack - c#

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Hi, In my game I want it so when the player enters the enemy raycast it goes towards him and attacks. However I'm getting Error CS1503, the console says Assets/scripts/EnemyScript.cs(20,23): error CS1503: Argument `#2' cannot convert `object' expression to type `UnityEngine.Vector3' and error CS1502 he best overloaded method match for `UnityEngine.Debug.DrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color)' has some invalid arguments I also get error CS0019 it says Operator `-' cannot be applied to operands of type `UnityEngine.Vector3' and `float' using UnityEngine; using System.Collections; public class EnemyScript : MonoBehaviour { bool seenPlayer = false; RaycastHit2D seePlayer; Animator anim; void Start() { anim = GetComponent (); } void Update() { //Just a debug visual representation of the Linecast, can only see this in scene view! Doesn't actually do anything! Debug.DrawLine(transform.position, (transform.position - 10f), Color.magenta); //Using linecast which takes (start point, end point, layermask) so we can make it only detect objects with specified layers //its wrapped in an if statement, so that while the tip of the Linecast is touching an object with layer, the code inside executes if(Physics2D.Linecast(transform.position, (transform.position - 10f), 1 << LayerMask.NameToLayer("GameObject"))) { //store the collider object the Linecast hit so that we can do something with that specific object //each time the linecast touches a new object with layer seePlayer = Physics2D.Linecast(transform.position, (transform.position - 10f), 1 << LayerMask.NameToLayer("Guard")); seenPlayer = true; //since the linecase is touching the guard and we are in range, we can now interact! } else { seenPlayer = false; //if the linecast is not touching } } } ^ my script

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