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[illustrated] predicting enemy's postion

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Hello, dear community! ---------------------- I would like to create a script for a bot to be able to shoot not at enemy's current position, but at the position where it will be in a second or two. I would like to ask for your help in evaluating my logic, whether it is correct. I am attaching 2 paint pictures for a better explanation. ---------- Script steps: 1. determine enemy's movement speed (maybe?done by: getting enemy's velocity.magnitude ?) 2. determine enemy's vector (maybe?done by: store enemy's transform.position from last frame and check it against current position ?) 3. determine enemy's distance (done by: reading enemy's transform.position) 4. knowing our speed (done) 5. knowing the speed of our projectile (done) ---------- equation, where "x" - is the point enemy will be in "y" seconds x = enemy's speed* enemy's movement vector * y equation, where "edist" - is the distance between us and the enemy edist = x(current) - x(previous) equation, where "pspeed" - is the speed of our projectile pspeed = edist/y because pspeed = constant say 10 float y = constant 2 seconds ---------- if (full "edist" distance can be covered in full "y" seconds){ shoot at "x" ? } Does it make sense? [1]: /storage/temp/50676-firing1.png [2]: /storage/temp/50677-firing2.png

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