here Is my code I could really do with some help!
var Distance;
var Target : Transform;
var lookAtDistance = 25.0;
var attackRange = 15.0;
var moveSpeed = 5.0;
var Damping = 6.0;
function Update ()
{
Distance = Vector3.Distance(Target.position, transform.position);
if (Distance < lookAtDistance);
{
GetComponent lookAtDistance);
{
renderer.material.color = Color.green;
}
if (Distance < attackRange);
{
renderer.material.color = Color.red;
attack ();
}
}
function lookAt ()
{
var rotation = Quaternion.LookRotation(Target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
}
function attack ()
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
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