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Trying to make an enemyAI and have a few issues could I get some help?

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here Is my code I could really do with some help! var Distance; var Target : Transform; var lookAtDistance = 25.0; var attackRange = 15.0; var moveSpeed = 5.0; var Damping = 6.0; function Update () { Distance = Vector3.Distance(Target.position, transform.position); if (Distance < lookAtDistance); { GetComponent lookAtDistance); { renderer.material.color = Color.green; } if (Distance < attackRange); { renderer.material.color = Color.red; attack (); } } function lookAt () { var rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping); } function attack () { transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); }

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