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How can i get a specific XYZ position from character's animation that still move?

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Hi. I'm learning to make simple 3D fighting game for my college. And now im still stuck how to make some simple enemy. Basically i want to make some simple enemy that can predict and avoid the character's attack from its attack's pattern. So far what i think possible is, whenever character trying to attack head by slash from above then enemy see Y position of the character's right hand that above the head's y position so enemy know that gonna be slash, so he will move to right to avoid it. How can i get the hand's position from the animation of character that 'still' process its attack animation?

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