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other enemy takes damage first when i hit other one

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other enemy takes damage first when i hit other one until it die and just then the one thet i direct hit starting to take damage i use OnTriggerEnter on my shot script. does some one know why is that happens? this is my shot script: public class Shotscript : MonoBehaviour { public Transform enemy; public int minDist = 50; public int maxDist = 35; public bool isHere = false ; public Enemypatrol enemyHit; public float power = 100; public float moveSpeed = 20; // Use this for initialization void Start () { Invoke ("NoHitDestroy", 4); enemyHit = GameObject.FindWithTag("Enemy").GetComponent (); enemy = GameObject.FindWithTag ("Enemy").transform; } // Update is called once per frame void Update () { if (isHere ) { //GetComponent ().destination = enemy.position ; } if (isHere == false) { transform.Translate (Vector3.forward * moveSpeed * Time.deltaTime); } } collosion void OnTriggerEnter (Collider other) { if (other.gameObject.CompareTag ("ShotDict")) { isHere = true; } if (other.gameObject.CompareTag ("Enemy")) { enemyHit.totalLife = enemyHit.totalLife - power; Destroy(gameObject); } } void NoHitDestroy () { Destroy (gameObject); } } and this is my enemy script: public class Enemypatrol : MonoBehaviour { public Transform followPlayer; private bool isHere ; public int minDist = 50; public int maxDist = 35; public float totalLife = 1000; public float life = 1000; public Text lifeText; public bool showText ; public PlayerArttibutes playerExp; // Use this for initialization void Start () { followPlayer = GameObject.FindWithTag ("Player").transform; playerExp = GameObject.FindWithTag ("Player").GetComponent (); } // Update is called once per frame void Update () { showText = false; isHere = false; transform.LookAt(followPlayer); if (Vector3.Distance(followPlayer.position, transform.position) < minDist) { showText = true; isHere = true; } if (showText) { lifeText.text = "life: " + totalLife.ToString(); } if (isHere) { GetComponent ().destination = followPlayer.position ; } if (totalLife <= 0) { showText = false; isHere = false; Destroy(gameObject); playerExp.heroExp += 150; } if (showText == false) { lifeText.text = " " ; } } }

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