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animations problems

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basically i've made some animations using unity animator, i put them in legacy, and here everything is good, but when death animations plays the enemies move to a generic place which is the one were i started creating animations. example: ![alt text][1] [1]: /storage/temp/43191-anim.png it's strange... maybe is the death script? because with maya animations it didn't gave this problem. function Dead() { if(morto==0){ GetComponent.().Play("Lizard_muore"); Destroy(lizard.GetComponent(AiNemico_lizard_prefab2)); GetComponent.().PlayOneShot(suono_morte,1); Destroy(gameObject,20); } morto=1; }

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