I am trying to make a hostile NPC follow and attack my player when the player is in range of the NPC. Currently, the NPC's with the following script attached start following my player the instant I start the game, even when they are very far away. I want to change that.
My script:
if(attack.rigidbody2D.transform.position.y > (rigidbody2D.transform.position.y + distance)){
rigidbody2D.transform.position += Vector3.up * speed * Time.deltaTime;
}
if(attack.rigidbody2D.transform.position.y < (rigidbody2D.transform.position.y - distance)){
rigidbody2D.transform.position += Vector3.down * speed * Time.deltaTime;
}
if(attack.rigidbody2D.transform.position.x > (rigidbody2D.transform.position.x + distance)){
rigidbody2D.transform.position += Vector3.right * speed * Time.deltaTime;
}
if(attack.rigidbody2D.transform.position.x < (rigidbody2D.transform.position.x - distance)){
rigidbody2D.transform.position += Vector3.left * speed * Time.deltaTime;
}
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