Hey,
I'm working on a turn based combat system. The idea is nothing new you walk along and touch an enemy's collider which triggers the battle arena (-> new scene). Now I am wondering how can I tell which enemy to instantiate inside the new scene based on the enemy I collided with. Right now I'm thinking about creating an specific "empty" gameobject (based on the enenmy I collided) that isn't destoryed on load and somehow check for it in the new battle scene and then decide which enemy should be created based on this "empty" gameobject.
But I don't really know how I could do this and got the feeling that it is probably a stupid idea and that there is a much better way to go for it, since this must be some very common thing to do for role based combat rpgs. I didn't find anything and would be thankful for pointers/ideas/concepts on how to do this (if you want to post script c# would be most useful/understandable).
Thanks a lot.
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