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Random enemy generator

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Hello, *Excuse my rusty English I'm creating a 2D Game and trying to create a random moving enemy, and the code works fine in small numbers.. but when i enter more than 50 enemies the game become very heavy! and i want to create more than 50!! is there another solutions? using UnityEngine; using System.Collections; public class CreateRandomEnemy : MonoBehaviour { public GameObject enemyPrefab; public float numEnemies; public float xMin = 6F; public float xMax = 50F; public float yMin = 2F; public float yMax = -8F; void Start () { GameObject newParent = GameObject.Find("Scripts"); for (int i = 0; i < numEnemies; i++) { Vector3 newPos = new Vector3(Random.Range(xMin, xMax), Random.Range(yMin, yMax), 0); GameObject octo = Instantiate(enemyPrefab, newPos, Quaternion.identity) as GameObject; octo.transform.parent = newParent.transform; } } }

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